Skip to main content

Battice

A great new airport by Cedric is available. It is the airfield of the club Les aigles de battice in Belgium near the Fort of Battice. The Fort of Battice is a Belgian fortification located just to the east of the town of Battice. Have fun and thankyou for the great work!

Schmiermonnikoog Bunker

Schiermonnikoog

A great new scene by Matthijs is available: Island of Schiermonnikoog in the Wadden Sea.On top of the Wassermann bunker.During WW2 this bunker was built to become a German radar post but it was never completed.Today it is a tourist viewpoint on the island and would be a great place to fly a heli on […]

F3N Videos

Matthias Wohlrab did a great job for you. In HELI-X you find more than 20 demo flights for F3N. More are to come. Stay tuned! Thank you, Matthias!

Schiermonnikoog Beach

Two great versions of the scene of the Schiermonnikoog Beach are created by Matthijs Amelink. There is plenty of space to fly. Please notice how the different colors are realized!

Version 10.1

We are proud to publish V10.1 of HELI-X. New features compared to V 10.0: Improved helicopter physics More realistic wind physics New sun glare Spinning wheels simulation Vanishing wheels for the Comet Zoomed object support in videos Improved color changes in models New text HUDS (Bank angle, pitch angle) Moving stick display Multi pilot position […]

15 Years HELI-X. Part 3: 2020-2023

2020-2023: With version 9.1 in 2020, an innovation was implemented in HELI-X that has not been seen before with any other flight simulator: Together with Ulrich Röhr from Mikado, we developed a WLAN interface. So it is now possible with the VBar Touch to control the simulator via WLAN, without cables and without an interface. […]

15 Years HELI-X. Part 2: 2012-2019

2012-2019: A big step for HELI-X happened in 2015. For version 5.0 a new graphics engine was used, the jMonkey engine, which is still the OpenGL base for HELI-X. Since then OpenGL shaders are supported and there are realistic shadows. By the way, the graphics engines before were Java3d (before 0.9) and then Xith3D, which […]