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Pause still uses cpu

Posted: 18 Aug 2009 21:28
by helifogel
Hi all
This is one great and fun sim! :)
A small thing (and I guess it wouldn't be too hard to fix) that I've noticed is that HELI-X still uses a lot of cpu while paused. The fps counter maxing out tells me the graphics are still rendered although simulation is suspended.
Anyway, it would be nice if the app used none or at least very little cpu when paused, so that I didn't have to shut it down when switching to other apps. ;)

Re: Pause still uses cpu

Posted: 19 Aug 2009 20:43
by Michael
Hi,

yes, your observation is right. However, it is not done so easy. In order to have a high perfomance, the simulation, the graphics and the input system all run in the same thread. Suspending the graphics thread would also stop the keyboard reactions so that the pause mode could not stopped anymore. But yes, I understand your wish. I have to check what is possible.

Michael