Hi
Awesome flying skills with that H.250 mosquito!

and a cool movie!
I don't think there is a creation guide for 3D airports. But I can give you some starting points. With your background in video game development it should be easy (even I found it out... glad you liked the garage

)
- The name of the folder is the name of the airport. No subfolders allowed.
- the .XML file with the same name as the airport controls all the objects in the scene, their type, position etc.
- The objects are then in Wavefront .OBJ format (I made all with Blender and exported them) with the texture/color information to each in the according .MTL file.
- Exporting to OBJ you should triangulate all faces, write the mtl file, ignore edges and points not associated to a face.
- I found it easiest to model all objects in one scene together, then exporting one of each kind with the object origin set to the desired position (because as explained below).
- To make a good scene you should/can keep an eye on this (as you certainly know from game design):
* Keep Vertex/poly count low!!
* Keep texture images low in number and filesizes.
* If using many instances of the same object (e.g. columns in the garage), you can position each and group them together in a separate combined .xml (e.g. Acolumns.xml) ...this .xml can then be referenced in the main .xml as if it was a single object. If you would export each as individual OBJ or as one big merged, calculation load will get much higher and framerates drop considerably.
* When only using one instance of an object, it's easiest to set its origin to the global coordinate center before exporting (positioning in xml then is simply at 0,0,0). If you want to multiply it in the XML, be mindful of where to set the origin before exporting (e.g. on the column base center) for easier positioning later on.
- It may be easiest for size comparison if you start with a copy of an existing one and reduce it to the ground plane at first - then build up on that, object by object. Keep it simple at first until you know how to get it working. you can then easily add more objects later on.
Good luck and have fun!
Btw, If you like FPVing - there is also an awesome 3D scenery of a canyon somewhere in a thread here.