Pause still uses cpu

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helifogel
Posts: 2
Joined: 13 Aug 2009 22:53

Pause still uses cpu

Post by helifogel »

Hi all
This is one great and fun sim! :)
A small thing (and I guess it wouldn't be too hard to fix) that I've noticed is that HELI-X still uses a lot of cpu while paused. The fps counter maxing out tells me the graphics are still rendered although simulation is suspended.
Anyway, it would be nice if the app used none or at least very little cpu when paused, so that I didn't have to shut it down when switching to other apps. ;)
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Michael
Posts: 1825
Joined: 25 May 2008 16:11
Location: Germany
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Re: Pause still uses cpu

Post by Michael »

Hi,

yes, your observation is right. However, it is not done so easy. In order to have a high perfomance, the simulation, the graphics and the input system all run in the same thread. Suspending the graphics thread would also stop the keyboard reactions so that the pause mode could not stopped anymore. But yes, I understand your wish. I have to check what is possible.

Michael
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