HELI-X HELI-X

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 News 2008-03-29

2008-03-29

The first version with multiplayer functionality is working. I decided to implement the network version from scratch. Now it is possible to log in and off dynamically during the simulation. There are two layers for the communication: a classical client/server model is responsible for the logging in and out of the players, the transfer of scenes and utilities etc. The flight data itself is then transfered using a peer-to-peer model with UDP.

The screenshot shows four instances of HELI-X running on my notebook in a network manner. In total 16 helicopters with 16 shadows. Another screenshot can be found here.